| |
CLASSES & EVENTS | LEARNING & RESEARCH | ROOMS & STUDIOS |
Register 6 Seats Remaining
Create a 3D Video Game Character
Blender 9 Parts Class Series
Saturday, June 06
2:00pm - 3:30pm
Orlando Public Library
Melrose Classroom - Second FloorJoin this 9-part class series and learn how to model, texture, rig, and animate a character for a video game.
This class series is designed to teach the entire workflow of creating a character for a video game from scratch. It is broken down into four skills. Parts 1 - 4, modeling. Parts 5 and 6, texturing. Parts 7 - 9, rigging. Part 10 is animating. You can register and attend the entire series or pick and choose the skills that interest you most.
When registering, choose all the classes you are interested in, below the registration window.
Please provide your email address at registration to participate and receive a confirmation email with your registration reference number. You can view your event calendar through attend.ocls.info/myevents.
Schedule
Part 1 - Blender Fundamentals - Saturday, June 6, 2 - 3:30 p.m.
Create a Robotic Hand and learn to navigate Blender's workspace, manipulate 3D objects, and the 3D content creation pipeline.
Part 2 - Blender: Character Modeling Fundamentals - Saturday, June 6, 4 - 5:30 p.m.
Create the base of a stylized 3D character and learn some of the most commonly used tools, techniques, and concepts involved with polygonal modeling in Blender.
Part 3 - Blender: Modeling a Character's Head - Sunday, June 7, 4 - 5:30 p.m.
Model a 3D Character's head and learn a basic workflow for creating proper topology and facial features optimized for animations.
Part 4 - Blender: Texturing Fundamentals - Saturday, June 13, 2 - 3:30 p.m.
Texture a six-sided die and learn the most commonly used tools, techniques, and concepts related to texturing in Blender.
Part 5 - Blender: UV Mapping a Character - Saturday, June 13, 4 - 5:30 p.m.
Create the UV Map of a 3D character and learn the most common tools and techniques involved with UV Mapping in Blender.
Part 6 - Blender: Rigging Fundamentals - Saturday, June 20, 2 - 3:30 p.m.
Create a Rig for a Character's arm and learn the most commonly used tools, techniques, and concepts related to Rigging in Blender.
Part 7 - Blender: Create an FK-IK Control System - Saturday, June 20, 4 - 5:30 p.m.
Create an animator control system for a 3D Character's arm with a forward and inverse kinematic switcher.
Part 8 - Blender: Rigging with Rigify - Sunday, June 21, 2 - 3:30 p.m.
Create an Animator Control System for a 3D Character using Blender's Rigify Addon and learn the common workflow and how to overcome setup pitfalls.
Part 9 - Blender: Game Character Animation Basics - Sunday, June 21, 4 - 5:30 p.m.
Animate a character's walk cycle and learn the basic tools and techniques for creating animation sequences for video game characters.
AGE GROUP: | Adults |
EVENT TYPE: | Game Design & Virtual Reality |
Orlando Public Library
LYMMO Orange Line
LYNX Bus Link 3, 6, 7, 11, 13 and 51
Orlando Public Library is the headquarters and resource center for the Orange County Library System. The library has been located at this site since its beginnings as the Albertson Public Library in 1923. Public Reference Departments in Orlando Public Library include Children’s, Library Central, and Learning Central. The Children’s Library offers spacious areas, special programs, computers and story rooms for our youngest readers and readers to be. The Dorothy Lumley Melrose Center for Technology, Innovation and Creativity is located on the second floor. The Friends of the Library Third Floor Bookstore is open daily and recycles withdrawn and donated books to the community.