Register 3 Seats Remaining
Join this 5-part class series and learn how to model, texture, rig, and animate a character for a video game.
Schedule
Part 1 - Blender Fundamentals - Tuesday, June 3, 11a-12:30p
Create a Robotic Hand and learn to navigate Blender's workspace, manipulate 3D objects, and the 3D content creation pipeline.
Part 2 - Blender: Character Modeling Fundamentals - Tuesday, June 3, 1:30p-3p
Create the base of a stylized 3D character and learn some of the most commonly used tools, techniques, and concepts involved with polygonal modeling in Blender.
Part 3 - Blender: Modeling a Character's Head - Wednesday, June 4, 11a-12:30p
Model a 3D Character's head and learn a basic workflow for creating proper topology and facial features optimized for animations.
Part 4 - Blender: Modeling a Character's Hand - Wednesday, June 4, 1:30p-3p
Model a 3D Character's Hand and learn the basic workflow for hand topology optimized for animations.
Part 5 - Blender: Texturing Fundamentals - Thursday, June 5, 11a-12:30p
Texture a six-sided die and learn the most commonly used tools, techniques, and concepts related to texturing in Blender.
Part 6 - Blender: UV Mapping a Character - Thursday, June 5, 1:30p-3p
Create the UV Map of a 3D character and learn the most common tools and techniques involved with UV Mapping in Blender.
Part 7 - Blender: Rigging Fundamentals - Friday, June 6, 11a-12:30p
Create a Rig for a Character's arm and learn the most commonly used tools, techniques, and concepts related to Rigging in Blender.
Part 8 - Blender: Create an FK-IK Control System - Friday, June 6, 1:30p-3p
Create an animator control system for a 3D Character's arm with a forward and inverse kinematic switcher.
Part 9 - Blender: Rigging with Rigify - Saturday, June 7, 11a-12:30p
Create an Animator Control System for a 3D Character using Blender's Rigify Addon and learn the common workflow and how to overcome setup pitfalls.
Part 10 - Blender: Game Character Animation Basics - Saturday, June 7, 1:30p-3p
Animate a character's walk cycle and learn the basic tools and techniques for creating animation sequences for video game characters.
AGE GROUP: | Teens |
EVENT TYPE: | Game Design & Virtual Reality |
TAGS: | tic101 | summer-teens | melrose-summer | gametic | blender |
Mon, Apr 28 | 10:00AM to 7:00PM |
Tue, Apr 29 | 10:00AM to 7:00PM |
Wed, Apr 30 | 10:00AM to 7:00PM |
Thu, May 01 | 10:00AM to 7:00PM |
Fri, May 02 | 10:00AM to 6:00PM |
Sat, May 03 | 10:00AM to 6:00PM |
Sun, May 04 | 1:00PM to 6:00PM |
LYMMO Orange Line
LYNX Bus Link 3, 6, 7, 11, 13 and 51
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