Register to attend online 17 Seats Remaining
Join this 10-part class series and learn how to model, texture, rig, and animate a character for a video game.
These are online classes conducted using Zoom. Please make sure to provide your email address during registration to participate. Before the event, you will receive an email from your event host containing a link to access the Zoom session. Alternatively, you can view and join virtual events by visiting attend.ocls.info/myevents.
You will need a computer with internet access and speakers or headphones to participate. A webcam and microphone are recommended as well. Please be aware that by enabling video and audio sharing on Zoom, you consent to appear on camera and share your audio with the group. Please note that this event may be recorded. Out of courtesy to other participants, refrain from taking screenshots, photographs, or sharing information about the participants or the discussion outside of the event.
Android and iOS users must install the Zoom App from the App Store or Play Store. Note that interactivity may be limited when using a mobile device. Additional information will be provided in the email from your event host.
Please note that Blender is recommended but not required for this class. You can download It from the following link: https://www.blender.org/.
Schedule
Part 1 - Blender Fundamentals - Wednesday, May 7, 4 - 5:30 p.m.
Create a Robotic Hand and learn to navigate Blender's workspace, manipulate 3D objects, and the 3D content creation pipeline.
Part 2 - Blender: Character Modeling Fundamentals - Thursday, May 8, 4 - 5:30 p.m.
Create the base of a stylized 3D character and learn some of the most commonly used tools, techniques, and concepts involved with polygonal modeling in Blender.
Part 3 - Blender: Modeling a Character's Head - Friday, May 9, 4 - 5:30 p.m.
Model a 3D Character's head and learn a basic workflow for creating proper topology and facial features optimized for animations.
Part 4 - Blender: Modeling a Character's Hand - Tuesday, May 13, 4 - 5:30 p.m.
Model a 3D Character's Hand and learn the basic workflow for hand topology optimized for animations.
Part 5 - Blender: Texturing Fundamentals - Wednesday, May 14, 4 - 5:30 p.m.
Texture a six-sided die and learn the most commonly used tools, techniques, and concepts related to texturing in Blender.
Part 6 - Blender: UV Mapping a Character - Thursday, May 15, 4 - 5:30 p.m.
Create the UV Map of a 3D character and learn the most common tools and techniques involved with UV Mapping in Blender.
Part 7 - Blender: Rigging Fundamentals - Friday, May 16, 4 - 5:30 p.m.
Create a Rig for a Character's arm and learn the most commonly used tools, techniques, and concepts related to Rigging in Blender.
Part 8 - Blender: Create an FK-IK Control System - Tuesday, May 20, 4 - 5:30 p.m.
Create an animator control system for a 3D Character's arm with a forward and inverse kinematic switcher.
Part 9 - Blender: Rigging with Rigify - Wednesday, May 21, 4 - 5:30 p.m.
Create an Animator Control System for a 3D Character using Blender's Rigify Addon and learn the common workflow and how to overcome setup pitfalls.
Part 10 - Blender: Game Character Animation Basics - Thursday, May 22, 4 - 5:30 p.m.
Animate a character's walk cycle and learn the basic tools and techniques for creating animation sequences for video game characters.