Register to attend online 13 Seats Remaining
Join us and create a third-person character while learning the UE5 editor interface, Blueprint basics, third-person character setup, and the Enhanced Input System.
Please provide your email at registration to participate and receive an email confirmation with your registration reference number. You can view your event calendar at attend.ocls.info/myevents.
Schedule
Part 1: Unreal Engine Fundamentals - Tuesday, August 5, 4 - 5:30 p.m.
Create a development environment and learn the Unreal Engine's interface, how to manipulate and edit game objects, and the basic workflow for creating video games with Unreal.
Part 2: Unreal: Blueprint Programming Basics - Wednesday, August 6, 4 - 5:30 p.m.
Create a program that controls the movements of a game object when changing input values at runtime in Unreal with Blueprints.
Part 3: Unreal: Third-Person Blueprint Programming - Thursday, August 7, 4 - 5:30 p.m.
Create a program to manipulate a third-person game's point of view with input values and learn the core concepts around developing a third-person game.
Part 2: Unreal: Enhanced Input System Blueprint Programming - Friday, August 8, 4 - 5:30 p.m.
Set up Enhance Input Actions to collect input values from an input device and trigger a game character's locomotion behaviors.
EVENT TYPE: | Game Design & Virtual Reality |
TAGS: | unreal-engine | ticve | gametic |