Learn how to implement VR core concepts like locomotion, hand presence, and player immersion while creating a VR Escape the Room Game with Unity's XR Interactions Toolkit.
Part 1: Set up the development environment, create a room and a player game object, and program the player game object's locomotion system to snap rotate and teleport. To teleport we are going to program the controllers XR Ray Interactors component and create a reticle to indicate the teleportation destination.
Part 2: Use UI game objects to create a VR heads up display for the purpose of communicating important information to the player as well as a control panel to materialize keys to escape the room. Add another XR Ray Interactor Controller to the player game object for the purpose of interacting with the UI game objects in the scene and activating the keys.
Part 3: Add an XR Direct Interactor Controller to enable interactions with grabbable game objects in the scene as well as adding hand presence and increasing the immersion of the player into the VR game. Use a Socket Interactor game object to snap the keys to the doors control panel. Program the door's control panel to open the door when the keys are inserted.
Duration per Class: 1.5 hours
Age Requirements: Adult
Recommended Prerequisite: VR App Development Basics
Required Skills: None
Materials Fee: None
Out of District Fee: $10 per class (includes class and materials fees)
AGE GROUP: | Adults |
EVENT TYPE: | Game Design & Virtual Reality |
TAGS: | tic101 | tech-creative | gametic |
Mon, Dec 23 | 10:00AM to 7:00PM |
Tue, Dec 24 | Closed |
(Closed in observation of the Christmas holiday.) | |
Wed, Dec 25 | Closed |
(Closed in observation of the Christmas holiday.) | |
Thu, Dec 26 | 10:00AM to 7:00PM |
Fri, Dec 27 | 10:00AM to 6:00PM |
Sat, Dec 28 | 10:00AM to 6:00PM |
Sun, Dec 29 | 1:00PM to 6:00PM |
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