Register to attend online 20 Seats Remaining
Join us and create a third-person character while learning the UE5 editor interface, Blueprint basics, third-person character setup, and the Enhanced Input System.
Please provide your email at registration to participate and receive an email confirmation with your registration reference number. You can view your event calendar through attend.ocls.info/myevents.
Skill Level: None
Class Duration: 1.5 hours per class
Age Requirements: 13 - Adult
Recommended Prerequisite: None
Materials Fee: None
Schedule
Part 1: Unreal Engine Fundamentals - Tuesday, January 6, 4-5:30 p.m.
Create a development environment and learn the Unreal Engine's interface, how to manipulate and edit game objects, and the basic workflow for creating video games with Unreal.
Part 2: Unreal: Blueprint Programming Basics - Wednesday, January 7, 4-5:30 p.m.
Create a program that controls the movements of a game object when changing input values at runtime in Unreal with Blueprints.
Part 3: Unreal: Third-Person Blueprint Programming - Tuesday, January 13, 4-5:30 p.m.
Create a program to manipulate a third-person game's point of view with input values, and learn the core concepts around developing a third-person game.
Part 2: Unreal: Enhanced Input System Blueprint Programming - Wednesday, January 14, 4-5:30 p.m.
Set up the Enhanced Input System to collect input values from an input device and trigger a game character's locomotion behaviors.
EVENT TYPE: | Game Design & Virtual Reality |
TAGS: | unreal-engine | ticve | gametic |